#include "map.h" #include "common.h" #include "smrt_arena.h" #include #include #include #define ENTRY_TOMBSTONE 0b0000000000000000000000000000000000000000000000000000000000000001 #define ENTRY_MASK 0b1111111111111111111111111111111111111111111111111111111111111110 typedef struct { void const *key; u64 keylen; } map_key_entry_t; typedef struct _map_t { u64 table_size; u64 *hashes; map_key_entry_t *keys; void **values; } _map_t; u32 hash(u8 const *input, u64 inputlen) { // Make this batched + SIMD eventually u32 sum = UINT32_MAX / 2; for (u64 i = 0; i < inputlen; i++) { sum += input[i]; } return sum; } map_t map_create(smrt_arena_t *arena, u64 capacity) { map_t map = smrt_arena_push(arena, sizeof(_map_t), true); map->hashes = SMRTA_ALLOC_ARRAY(arena, u64, capacity); map->keys = SMRTA_ALLOC_ARRAY(arena, map_key_entry_t, capacity); map->values = SMRTA_ALLOC_ARRAY(arena, void*, capacity); map->table_size = capacity; return map; } i32 map_insert(map_t const map, u8 const *key, u64 keylen, void *value) { u64 h = hash(key, keylen) & ENTRY_MASK; u64 start = h % map->table_size; i64 first_tombstone = -1; u64 tsize = map->table_size; for (u64 i = start; i != start - 1; i = (i+1)%tsize) { // If didnt find match, insert at first tombstone or current i if (map->keys[i].key == NULL) { if (first_tombstone != -1) i = first_tombstone; map->hashes[i] = h; map->keys[i] = (map_key_entry_t){.key=key, .keylen=keylen, }; map->values[i] = value; return 0; } u64 h_cmp = map->hashes[i]; // if tombstone, update first tombstone if (first_tombstone != -1 && (h_cmp & ENTRY_TOMBSTONE) == ENTRY_TOMBSTONE) { first_tombstone = i; continue; } map_key_entry_t k = map->keys[i]; if ((k.keylen == keylen) && (h == h_cmp ) && (memcmp(key, k.key, keylen) == 0)) { map->keys[i].key = key; map->values[i] = value; return 0; } } return -1; } i32 map_delete(map_t const map, u8 const *key, u64 keylen) { u64 h = hash(key, keylen) & ENTRY_MASK; u64 start = h % map->table_size; u64 tsize = map->table_size; for (u64 i = start; i != start - 1; i = (i+1)%tsize) { if (map->keys[i].key == NULL) { return -1; } u64 h_cmp = map->hashes[i]; if ((h_cmp & ENTRY_TOMBSTONE) == ENTRY_TOMBSTONE) { continue; } map_key_entry_t k = map->keys[i]; if (k.keylen == keylen && h == h_cmp && memcmp(key, k.key, keylen) == 0) { map->keys[i].keylen = 0; map->hashes[i] = ENTRY_TOMBSTONE; return 0; } } return -1; } void *map_lookup(map_t const map, u8 const *key, u64 keylen) { u64 h = hash(key, keylen) & ENTRY_MASK; u64 start = h % map->table_size; u64 tsize = map->table_size; for (u64 i = start; i != start - 1; i = (i+1)%tsize) { if (map->keys[i].key == NULL) { return NULL; } u64 h_cmp = map->hashes[i]; if ((h_cmp & ENTRY_TOMBSTONE) == ENTRY_TOMBSTONE) { continue; } map_key_entry_t k = map->keys[i]; if (k.keylen == keylen && h == h_cmp && memcmp(key, k.key, keylen) == 0) { return map->values[i]; } } return NULL; }