#pragma once #include "common.h" #define SMRT_ARENA_BASE_POS (sizeof(smrt_arena_t)) typedef struct { u64 reserve_size; u64 commit_size; u64 mark_pos; u64 pos; u64 commit_pos; b32 auto_decommit; } smrt_arena_t; smrt_arena_t * smrt_arena_create(u64 reserve_size, u64 commit_size, b32 auto_decommit); void * smrt_arena_push(smrt_arena_t *arena, u64 alloc_amount, b32 zero_out); void smrt_arena_pop(smrt_arena_t *arena, u64 pop_amount); void smrt_arena_pop_to(smrt_arena_t *arena, u64 location); void smrt_arena_clear(smrt_arena_t *arena, b32 zero_out); void smrt_arena_destroy(smrt_arena_t *arena); void smrt_arena_mark(smrt_arena_t *arena); void * smrt_arena_mark_push(smrt_arena_t *arena, u64 alloc_amount, b32 zero_out); i32 smrt_arena_pop_to_mark(smrt_arena_t *arena); #define SMRTA_ALLOC_ARRAY(arena, T, n) (T*)smrt_arena_push(arena, sizeof(T) * (n), true) #define QUICK_SCRATCH smrta_scratch_start(NULL, 0) #define QUICK_SCRATCH_E(scratch) smrta_scratch_end(scratch) typedef struct { smrt_arena_t *arena; u64 start_pos; } smrta_temp_t; smrta_temp_t smrta_temp_start(smrt_arena_t *arena); void smrta_temp_end(smrta_temp_t temp); smrta_temp_t smrta_scratch_start(smrt_arena_t **conflicts, u32 num_conflicts); void smrta_scratch_end(smrta_temp_t temp); #ifndef SCRATCH_POOL_SIZE #define SCRATCH_POOL_SIZE 2 #endif #ifndef SMRTA_SCRATCH_RESERVE_SIZE #define SMRTA_SCRATCH_RESERVE_SIZE MiB(64) #endif #define TEMP_ARENA_PUSH(temp, T) (T*)smrt_arena_push(temp.arena, sizeof(T), true) #define TEMP_ARENA_PUSH_ARRAY(temp, T, n) (T*)smrt_arena_push(temp.arena, sizeof(T) * (n), true) u32 plat_get_pagesize(void); void *plat_mem_reserve(u64 size); b32 plat_mem_commit(void *ptr, u64 size); b32 plat_mem_decommit(void *ptr, u64 size); b32 plat_mem_release(void *ptr, u64 size);