#include "wav.h" #include "smrt_arena.h" #include #include #include void seek_to_chunk(FILE *file, char *chunk_name) { char cur_name[4]; u32 chunk_size; fseek(file, sizeof(wav_master_chunk_t), SEEK_SET); while (true) { fread(cur_name, 4, 1, file); fread(&chunk_size, 4, 1, file); if (strcmp(cur_name, chunk_name) == 0) { break; } fseek(file, chunk_size, SEEK_CUR); } fseek(file, -8, SEEK_CUR); } wav_data_t *load_wav_file(smrt_arena_t *arena, char *filename, wav_master_chunk_t *master_o, wav_fmt_chunk_t *format_o) { FILE *wav_file = fopen(filename, "rb"); if (!wav_file) { return NULL; } fread(master_o, sizeof(wav_master_chunk_t), 1, wav_file); seek_to_chunk(wav_file, "fmt "); fread(format_o, sizeof(wav_fmt_chunk_t), 1, wav_file); seek_to_chunk(wav_file, "data"); fseek(wav_file, 4, SEEK_CUR); u32 sampled_data_size; fread(&sampled_data_size, 4, 1, wav_file); wav_data_t *data = smrt_arena_push(arena, sizeof(wav_data_t) + sampled_data_size, true); fread((u8*)data+WAV_DATA_BASE_POS, sampled_data_size, 1, wav_file); data->sample_count = sampled_data_size / ((format_o->bits_per_sample / 8) * format_o->num_channels); return data; } void write_wav_file(char *filename, wav_fmt_chunk_t *header_i, wav_data_t *data_i); wav_fmt_chunk_t make_wav_fmt_chunk(u32 num_channels, u32 sample_rate, u16 bits_per_sample, wav_data_t *data_i);