#pragma once #include "common.h" #include "smrt_arena.h" #include typedef struct { u64 sample_count; u8 * samples; } wav_data_t; // [Master RIFF chunk] // FileTypeBlocID (4 bytes) : Identifier « RIFF » (0x52, 0x49, 0x46, 0x46) // FileSize (4 bytes) : Overall file size minus 8 bytes // FileFormatID (4 bytes) : Format = « WAVE » (0x57, 0x41, 0x56, 0x45) #pragma pack(push, 1) typedef struct { u8 chunk_id[4]; u32 file_size; u8 file_format_id[4]; } wav_master_chunk_t; // [Chunk describing the data format] // FormatBlocID (4 bytes) : Identifier « fmt␣ » (0x66, 0x6D, 0x74, 0x20) // BlocSize (4 bytes) : Chunk size minus 8 bytes // AudioFormat (2 bytes) : Audio format (1: PCM integer, 3: IEEE 754 float) // NbrChannels (2 bytes) : Number of channels // Frequency (4 bytes) : Sample rate (in hertz) // BytePerSec (4 bytes) : Number of bytes to read per second (Frequency * BytePerBloc). // BytePerBloc (2 bytes) : Number of bytes per block (NbrChannels * BitsPerSample / 8). // BitsPerSample (2 bytes) : Number of bits per sample typedef struct { u8 chunk_id[4]; u32 chunk_size; u16 audio_format; u16 num_channels; u32 sample_rate; u32 bytes_per_sec; u16 bytes_per_block; u16 bits_per_sample; } wav_fmt_chunk_t; #pragma pack(pop) /// Load WAV data from wav_file. Data will be allocated on arena wav_data_t load_wav_file(smrt_arena_t * arena , FILE *wav_file , wav_master_chunk_t *master_o , wav_fmt_chunk_t *format_o); /// Write WAV headers and data to wav_file. b32 write_wav_file(FILE * wav_file , wav_fmt_chunk_t *fmt_chunk_i , wav_data_t data_i); /// Generate WAV "fmt " chunk for unsigned 8-bit PCM data ready to be written to a file. wav_fmt_chunk_t make_wav_fmt_chunk(u32 num_channels , u32 sample_rate , u16 bits_per_sample); /// Load WAV data into [-1.0, 1.0] f64 amplitudes. Populates -o inputs with information. /// samples will be amplitude data for each channel from the WAV file, of length sample_count. void wav_load(smrt_arena_t *arena, FILE *wav, f64 *** samples_o , u16 *channel_count_o , u64 * sample_count_o , u32 * sample_rate_o , smrt_arena_t **conflicts, u64 num_conflicts ); f64 * read_8bps_data(smrt_arena_t *arena, wav_data_t data, u16 num_channels, u16 channel); f64 * read_16bps_data(smrt_arena_t *arena, wav_data_t data, u16 num_channels, u16 channel); f64 * read_24bps_data(smrt_arena_t *arena, wav_data_t data, u16 num_channels, u16 channel); f64 *read_32bps_float_data(smrt_arena_t *arena, wav_data_t data, u16 num_channels, u16 channel);