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#pragma once
#include "common.h"
#include "smrt_arena.h"
#include "vec2.h"
#include "slidingwindow.h"
// Vec2d sliding window
typedef struct {
sliding_window_array_t *xs;
sliding_window_array_t *ys;
u64 size;
} vec2d_sw_soa_t;
vec2d_sw_soa_t vec2d_sw_soa(smrt_arena_t *arena, u64 size);
void vec2d_sw_soa_insert(vec2d_sw_soa_t sw_vs, vec2d_t v);
vec2d_soa_t vec2d_sw_soa_get(vec2d_sw_soa_t sw_vs);
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